28 May 2015

Synthetic Class

Synthetic
Replicants, Androids, Boomers, they have many names but are all referring to the same general thing. A machine made in the image of a human being. They are increasingly a part of everyday life. The biggest manufacturers of synthetics are the Company, Tyrol Corp, and Techno-Dynamics Systems Corporation, each of whom can create androids that are almost completely indistinguishable from a human being.

Built from a carbon fiber skeleton with vat grown muscles synthetics are surprisingly strong, but also more fragile then the human body. Their human replica brain is able to process, compute, and collate information much faster then any organic. Despite the fact that they can think, imagine,deduce, learn, feel emotion, and form opinions and hobbies, common wisdom states that this merely mimics human consciousness. Those who spend enough time with a synthetic have their doubts about this supposed wisdom.
level   xp            hd       skills   attack    special Saves
1        2250        1d4+2  6         +1       Machine Body       +1Power, +1 Logic, +1 Free(x2)
2       4500         +1d4  +2        +1        Perfect Memory
3       9000        +1d4  +1        +1                                        +1 All
4       18000      +1d4  +1        +1
5       36000       +1d4  +1        +1       Predictive Algorithms +1 Power, +1 Logic
6       72000        +2      +1        +1
7       144000      +2      +1        +1                                      +1 All
8       288000      +2      +1        +1                                      +1 Power, +1 Logic
9       576000      +2      +1        +1
10+   1152000    +2      +1        +1       Frame Overhaul     +1 All

skills: Synthetics begin play with 6 skill points, plus those gained from Intelligence and Wisdom bonuses. Synthetics may take skills from the general, social, mechanical, and academics categories.
Starting Gear: Synthetics begin play with a budget of $800 to purchase weapons, armor, and equipment.
Saves: At first level add + to her Logic, Power and two other saves of her choice.
Special Abilities
Machine Body: Synthetics are both stronger and smarter then the average human. They gain an extra +1 bonus to their Strength and Intelligence bonus, as well as an extra +1 bonus to their Power and Logic saves.

Perfect Memory: Everything a synthetic sees, hears, or feels, they remember in perfect vivid detail. The synthetic can perfectly recount and reproduce anything the see or hear gaining a +2 bonus to any skill roll to do so.

Predictive Algorithms: Being able to process physical stimuli much faster then human beings allows the android to create a working defensive algorithm to help them avoid damage to their fragile frame. The synthetic may add one half of their Intelligence bonus when taking the Defense action in Combat. In addition they also gain a flat +1 bonus to their normal Close and Ranged Defenses.

Frame Overhaul: Their skeleton removed and replaced, muscle tissue re-woven and re-tightened. This lengthy overhaul lessens the fragility of the synthetic making them tougher and more durable. Re-roll the synthetics hit dice as d6's, and they also gain a +2 natural damage reduction, compatible with all armor.

Classes in Xenoterror

There are five basic classes in Xenoterror, each filling an archetype commonly seen in the inspirational material.
 

Jarhead
Though technology has advanced, mankind remains the same. Corporations and governments will always need soldier to protect their interest, and fight their senseless wars. That is the life of a jarhead, they could be a member of a national military on detached service, or a private military contractor acting as a hired gun for the Company. Specially trained in all manner of combat, anywhere, anytime, against any foe, the Company says 'jump' and the jarhead asks 'whats the pay?'


Spacer
Without brave men and women to pilot starships, and endure the hardships of repeated use of long term hypersleep, mankind would have never been a successful wave of colonization from Earth. These starfarers can travel the breadth of civilized space, seeing the wondrous sights of the cosmos. By necessity this new breed of Spacer had to become jacks-of-all-trades, picking up new and unusual skills as chance and circumstance required. One can never know exactly what sort of tricks a canny Spacer will have up her sleeve.

Suit
Liaison to the Company, a suit has worked to master the cutthroat game of corporate politics. Junior executives often jump at the chance to join the Frontier Optimization Task Force, where they can stand out from the crowd of sycophants to hopefully be noticed by the board. Equal parts sleazy and charming, the suit knows all the right things to say to grease the wheels, fork out bribes, and dig up the dirt for blackmail material, just in case.


Synthetic
Replicants, Androids, Boomers, they have many names but are all referring to the same general thing. A machine made in the image of a human being. They are increasingly a part of everyday life. The biggest manufacturers of synthetics are the Company, Tyrol Corp, and Techno-Dynamics Systems Corporation, each of whom can create androids that are almost completely indistinguishable from a human being.
Built from a carbon fiber skeleton with vat grown muscles synthetics are surpsingly strong, but also more fragile then the human body.Their human replica brain is able to process, compute, and collate information much faster then any organic. Despite the fact that they can think, imagine,deduce, learn, feel emotion, and form opinions and hobbies, common wisdom states that this merely mimics human consciousness. Those who spend enough time with a synthetic have their doubts about this supposed wisdom.


Techie
In both space and the far of colonies of Earth a single malfunction can spell doom for dozen or even hundreds of lives. It is up to the vigilant mechanics and engineers of the Company yo repair and maintain the delicate systems that allow humankind to keep its foothold in the hazardous depths of space.

27 May 2015

Xenoterror; an OSR scifi horror RPG



Hi everyone, this is my first post of what I hope will be many as I work through the creation of the Xenoterror RPG.

Xenoterror is a science fiction roleplaying game. It depicts a retro-futuristic world of 2151 as depicted in sci-fi and horror movies of decades gone by. The corporations seem to run everything, national governments are either dependent on them or subservient. Humanity is spreading through the stars colonizing worlds and terraforming them, irregardless of the interests of indigenous species. Looming over all of this is the long and powerful reach of the Company.

You will be taking the roles of cogs in the great corporate machine, starship pilots, junior executives, mechanics and engineers, dispossessed veterans of disgraced wars, and android assistants and spies. All working for the never named (that's a right reserved for each individual Game Master) Company, the PCs go out into the outer territories to make the desires of the Company a reality. 

Humanity has yet to find signs of intelligent alien life, all that is out there in deep space is primitive animals ready to be displaced by earthly fauna, or rounded up and exploited for whatever unique biochemical processes they may contain. Unknown to humanity at large is that alien life is out there, and more dangerous then can possibly be imagined. As the saying goes 'In space, no one can hear you...”

That in a nutshell is what Xenoterror is about, pitting your hapless and unprepared PCs against unbelievable alien horrors from the cold depths of space, all the while balancing survival instincts and better judgment against the coffers of the corporations and the safety of humanity.


To give an idea where this game is coming from, if Xenoterror had a mommy, it would be Machinations of the Space Princess, where it gets the majority of its rules and systems. Its Granmommy would be Lamentations of the Flame Princess.

I'm pretty up front about my inspirations, and I think Xenoterror will fill an open niche in the scifi OSR market. Most scifi OSR games are pretty solidly Space Opera and Sword & Planet inspired, with the occasional Star Trek thrown in. Xenoterror however will be a bit more grounded and gritty, with a nice focus on the backstabbing culture of the corporate run future.