FTL
Invented in the
mid 2030's the tachyon inflection drive. By exciting local tachyons
the drive aligns the ship's mass with tachyon energy, fooling the
ship's matter into acting as tachyons while retaining its normal
properties. While in a state of tachyon excitement the starship can
move no slower then the speed of light. Higher levels of tachyon
excitement lower the mass of the starship, allowing for acceleration,
while decreasing the level of excitement slows the ship instead.
Hypersleep
Soon after the
development of the tachyon inflection drive it became apparent that
the theorized causality violating effects of super-luminal travel
simply did not happen. Instead of time dilating as speeds increased
towards the speed of light, time expanded once the light barrier was
reached.
To keep the crew
of a starship from aging at an accelerated rate, they would be put
into hypersleep before activation of the tachyon inflection drive.
First the body is placed into a medically induced coma. Next the body
is injected with a host of drugs and micro-robots which effectively
freeze the occupants current biological state on hold. Lastly
temperature is lowered and the hypersleep coffin is filled with a
neutral liquid medium.
Upon the start of
the awakening procedure, the neutral liquid is removed, and
temperature is raised. The occupant is injected with a second set of
drugs and micro-robots who move through the body restarting its vital
functions to normal levels. Lastly the body awakened from the
medically induced coma, and the occupant begins to awaken as if from
a long dreamless sleep.
Aging
It might not sound
like a problem that is likely to crop up in too many games, but a
character not using a hypersleep bay when traveling at FTL speeds is
subject to a form of accelerated aging brought on by the inverse
relativistic effects of time expansion. The effects are minor for
short slow jaunts, but the faster an FTL drive the more time is
expanded from a human occupants point of view.
***TABLE***
time expansion FTL
rating
1.25 1 (.1 light
year per day)
1.5 2 (.25 light
years per day)
2 3 (.5 light
years per day)
10 4 (.75 light
years per day)
20 5 (1 light year
per day)
30 6 (1.25 light
years per day)
40 7 (1.5 Light
years per day)
+10 8+ (+.25 light
years per day)
***END TABLE***